Install Android Studio, open and click on the Configure (usually a cog but it can be a vertical 3 dots icon on newer versions) icon on the welcome screen, there you can find the SDK Manager, select the latest stable SDK Platform, at the time of this message it was Android 10.0+ (R) and press Apply (or install) Please, don't try to use old versions of standalone Android SDK Manager, it will not work with latest Fusion. If you already tried and failed, uninstall both JDK and Android Studio and try following the instructions bellow.Īlso, if it gives weird errors, try completely disabling your antivirus, it seems there are a few that can break the building part (I believe Avast can block it). Gonna pin this here to anyone that's having trouble building an Android app, this should work fine with any modern Fusion 2.5 builds. I followed Naitors advice and it worked for me I was having the same error try and see if that helps: Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. > Compilation failed see the compiler error output for details. > Task :app:compileDebugJavaWithJavac FAILEDĮxecution failed for task ':app:compileDebugJavaWithJavac'. Note: Recompile with -Xlint:unchecked for details. Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:deprecation for details. Note: Some input files use or override a deprecated API. Location: variable mGoogleSignInClient of type. nClient Unable to strip the following libraries, packaging them as they are: libES1Renderer.so, libES2Renderer.so, libES3Renderer.so, libRuntimeNative.so, libgdx.so.Ĭ:\Users\Gerald\AppData\Local\Temp\And8B80.tmp\app \src\main\java\com\clickteam\special\CTSignInClien t.java:165: error: cannot find symbol > Task :app:processDebugManifestForPackage > Task :app:writeDebugSigningConfigVersions > Task :app:processDebugJavaRes NO-SOURCE > Task :app:generateDebugAssets UP-TO-DATE > Task :app:compileDebugShaders NO-SOURCE > Task :app:mergeDebugNativeDebugMetadata NO-SOURCE > Task :app:createDebugCompatibleScreenManifests > Task :app:compileDebugRenderscript NO-SOURCE Is there a safe way to uninstall all the GPG Objects and then reinstall them? I Downloaded and installed the GPGObjects_V200f_AndroidX_20211022.exe and I still have the same problems, if I add any of the GPG Objects to my game it will not build the app. Available on devices running Wear OS 3+.Go to your Clickstore account and search for the product and should show all links available, this is the latest version Requires phone with Android OS version 7.1+.ġ2 Internet connection required. and excludes any supervised Google Accounts.ġ0 Supported in Message conversations when RCS features are available and turned on.ġ1 Available on Wear OS 2+. May require download.ĩ Available to personal Google Accounts in the U.S. Books may require download and purchase.Ĩ Works with compatible emoji. Available on devices running Wear OS 2+.ħ Reading practice is available on the Google Play Books app 8.1+ on Android phones and tablets. Spotify Premium requires a paid subscription. Matter is a registered trademark of the Connectivity Standards Alliance.Ħ Spotify DJ is only available in the U.S., Canada, U.K. Requires being signed in to a Google Account.ĥ Requires mobile phone or tablet running Android 8.1+, Google Account, Google Home app, Matter-enabled Google hub device, working Wi-Fi and Bluetooth Low Energy (4.2) or higher. Nearby Share works between devices in close proximity.ģ Requires both Bluetooth and Wi-Fi enabled on both devices.Ĥ Google TV app only available in selected countries. 1 Supported on Android GMS devices running Android 6 and up.Ģ Available on 64-bit versions of Windows 10+ devices with Bluetooth and Wi-Fi support (ARM-based devices).
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